❖ COMMUNITY | VENUES | CAMPAIGN❖

❖ diabolos ❖ empyreum ❖ ward 5 ❖ plot 52 ❖
2nd and 4th wednesday of every month
❖ diabolos ❖ lavender beds ❖ ward 26 ❖ plot 31 ❖
1st and 3rd thursday of every month
❖ diabolos ❖ empyreum ❖ ward 5 ❖ plot 52 ❖
1st saturday of every month
❖ diabolos ❖ solution 9 ❖ open-world pop-up rp ❖
community-hosted pop-up rp event
❖ open rp community ❖ arpg & campaign
❖ diabolos ❖ empyreum ❖ ward 5 ❖ plot 52 ❖
2nd and 4th wednesday of every month ❖ SFWA solarpunk-themed fight venue operating out of Ishgard. All above-board, using a unique system of quick-cycling spars with a knockout feature. Participants may fight up to three times consecutively for a chance at the champion title.

❖ diabolos ❖ lavender beds ❖ ward 26 ❖ plot 31 ❖
1st and 3rd thursday of every month ❖ NSFWA casual gathering place for characters that identify as sapphic to meet and socialize. No terfs, no exclusionists, no discourse about terminology. All are welcome to attend.

❖ diabolos ❖ empyreum ❖ ward 5 ❖ plot 52 ❖
1st saturday of every month ❖ SFWAn alcoholics anonymous inspired support group for recovering garlean citizens, conscripts, and diaspora. A place for anti-imperial individuals to learn how to adjust to life in a world without the empire's influence and expectations.

❖ diabolos ❖ solution 9 ❖ locations vary ❖
Unscheduled pop-up RP event ❖ Community-Hosted ❖ SFWHypervisor is a Solution 9 pop-up roleplay event hosted by our community. Any member of the Stray RP community may host a Hypervisor pop-up at any time. It always occurs in the open world, rather than instanced player housing.

The Wyld is a roleplaying Free Company based out of Diabolos in Final Fantasy XIV. Our community does not require or push FC membership. Our community hosts three events that operate on a rotating schedule:
Wyld Hunt, Roommates, and Broken Collar Club.We are a community that values OOC comfort and connections over in-character storylines. We do not take a policy of “no drama” or “no politics”, and we do not care to justify the quality of a person’s writing against the quality of their character.We are a 21+ only community. 21+ discussion is asked to be kept to properly indicated NSFW channels, including suggestive comments about other writers and/or their characters.
OOO . GENERAL
◆ Stray is not a server that is “drama free” or bans “politics”, in the sense that these policies tend to silence discussions on things like transphobia, racism, homophobia, mental health, ethnicity and so on, or to shelter bigotry. Users are allowed to speak at will on the things that affect them. Stray, as a whole, is anti-bigotry.◆ Stray encourages direct communication and setting boundaries; users are allowed to clearly define when they dislike something said or done to them, and can request it not be repeated, or offer a different course of action to take next time. Some users may also ask for tone indicators.◆ Although Stray is 21+, Stray does ask that members move to the 18 and over channel for any explicit material, including if 18+ material is brought up often or are comments aimed at other people’s characters. Users are encouraged to indicate if they do not want suggestive/adult comments aimed at their characters.◆ Immediate bans are implemented for a user engaging in: inappropriate conduct with minors, interest in “loli” or “shota” content, grooming, stalking, racism and right-wing social media conduct, transphobia and homophobia, Zionism, and zoophilia.
OO1 . NSFW AND SENSITIVE CONTENT
◆ NSFW material is opt-in. If you are not interested in NSFW material, you do not have to engage with it.◆ Stray does not subscribe to the “dead dove” mentality. Users with an interest in incest, pedophilia, zoophilia or necrophilia fall under the aforementioned rule of Stray not tolerating predators, abusers or bigots. Stray also disallows lalafell in any NSFW context.
OO2 . AI GENERATED CONTENT
No.
OO1 . TONE & LORE COMPLIANCE
◆ Stray is a low to middling power, mature fantasy roleplay space. To that end, Stray does not allow Primals, auspices, entities created through prayer (i.e., the Twelve), first brood dragons/great wyrms, first rung voidsent, lightwardens or other characters that could feasibly contend with them. Characters should be plausible within the boundaries of the game.See our Style Guide for more information.◆ Stray’s writing may include, but is not limited to the following content warnings: violence and gore, firearms, fascism and imperialism, racism, ethics and morality, mental health and mental health crises, suicide and suicidal ideation, self harm, drug use and substance dependency, politics, unreality, and more. Stray looks for consent between roleplay partners and content warnings for these before roleplay happens.
OO2 . CONSENT AND ASSENT
◆ Venue openings are understood to be relatively lighthearted. By default, characters in /say should act as if they are mundane and ordinary, and that the atmosphere remains in line with venue spaces. More dramatically charged scenes you would like to host within venue spaces should be planned with a GM and/or moderator ahead of time, left to after hours, or written in forums.◆ In line with the above, characters and users typically do not consent to bigoted characters in venue spaces without prior planning and/or permission. Characters with bigoted speech or actions can, and likely will, be met with violence and not sheltered. Many writers in our community must deal with systemic and interpersonal conflicts on a day to day basis, and did not all agree to involve themselves in these same conflicts used as plot devices in their spare time.
OO3 . "THE LIVING WORLD"
Stray’s venues are expected to be treated as a dynamic and interactive space, in line with the above. Interactions that exist in publicly accessible channels like /say within our venues and in the overworld should be considered fair game for other writers to react to, even if they are not directly engaged with your character. If you would like a conversation to remain private, we encourage the use of private channels such as /party and /tell.No one is obligated to interact with another writer, but if you are coming to our venues and participating in our community, we anticipate that you will be at least respectful toward attempts at walk-up RP from those you both do and do not know. This is also true in the other direction: If you exist in our spaces, you will be treated with respect if you walk-up to other roleplayers and interact based on what has been said in the public channels, or what hooks that roleplayer has available on their public profile and supplemental material.If you do not desire to interact with someone for any reason: you are encouraged to tell them upfront, in line with our rules regarding communication. If you feel uncomfortable with communication, you may ask a moderator or staff member to come assist you. Wallflowering is acceptable and you are not obligated to interact! We simply expect that individuals existing in the public space will be courteous and direct with one another.

Not all of the listed venues below are officially affiliated with Stray. These are roleplaying communities that our officers and patrons enjoy to attend! We like the way that these communities are run, and we are friends with the managers at the events listed below. We would like to recommend attending these venues & joining their servers to anyone who is seeking new places to roleplay!
⟡ Speakeasy ⟡ Criminally-Oriented ⟡ Lore-Abiding ⟡ SFW ⟡
Riding on the coattails of Ul'dah's criminal underground, the Cloak & Dagger is a speakeasy that caters to criminal clientele and the upper class.
⟡ Curiosities Shoppe ⟡ Casual Atmosphere ⟡ Lore-Flexible ⟡ SFW ⟡
A charming curiosities shoppe tucked away in the Lavender Beds. Some patrons will tell you that the house itself watches what goes on inside.
⟡ Café ⟡ Casual Atmosphere ⟡ Lore-Flexible ⟡ SFW ⟡
A couple's passion made real; a sweet café run by an unassuming, welcoming pair. All are welcome, as long as they keep their manners in mind.
⟡ Fight Club ⟡ Underground ⟡ Lore-Flexible ⟡ SFW ⟡
"No holds barred" includes weapons, gore, magic, and more sometimes, too! Final Gambit is a fight venue to explore high-powered, high-intensity spars.

... are you lost?
Our "ARPG", or Art and Roleplaying Game, is our alternative to a Free Company plotline or application-based campaign. ARPGs are a format of player-driven, open-participation story campaign moved forward by player contribution. Game Masters provide minimal contributions aside from set dressing and event running, and allow players the freedom to inject ideas and collaborate on influencing the direction of the overall storyline.
THE WYLD is a Roleplaying Free Company based out of Diabolos in Final Fantasy XIV. The Wyld is an adventuring company... on the surface. Underneath that carefully crafted veneer is the truth that the Wyld operates what most would call "witness protection". Its proprietor, Yora Caarvelian, prefers to call it "social work". Either way, the mission is the same. Find those who are the most in need, and find a way to ensure their safety and recovery.Split into a number of divisions, the Wyld carefully conceals its true purpose in order to efficiently carry out its role, keeping safe its charges, and maintaining secrecy in its inner circles. Only the right kind of person can possibly fulfill this work.
JOINING & PARTICIPATING
In order to participate in the ARPG / our ongoing story campaign, players must join our Discord server and complete a brief character profile, and three introductory roleplays called Appeals. These Appeals establish a basis for your character's presence and involvement, and rather than us expecting players to complete an application justifying why their character should participate in the campaign, we encourage players to continually address their character motivations. These roleplays are:
OO1 . APPEAL TO COIN
It’s hard to justify participating in a rescue mission or doing a bounty when the rent is due. Your character needs to have a way of securing their finances. How are you affording daily living expenses while participating?Prompt: Depict your character securing finances long-term, or involved in an interaction that addresses where their money is coming from. How are they going to pay their bills while they're adventuring? How will they provide for themselves while following along with the Wyld?
OO2 . APPEAL TO TRAINING
In order to keep up with the Wyld, you have to be able to defend yourself, or at least defend others. That, or you need the skills to follow along with the people around you. In order to learn these skills, you need a mentor to teach you their use and application.. How are you surviving the inherent dangers of adventuring?Prompt: Depict your character finding a mentor or training partner to learn the skills needed to keep up with the company, and training at least one of them. Do they want to rely on others, or are they abrasive and opposed to collaboration? Do they succeed with ease, or struggle to learn? What might they learn with help, that they couldn't before?
OO3 . APPEAL TO COMMITMENT
The Wyld’s deepest secrets will test you as a person. Your morals, your limits, and your strength. How long can you go on without breaking? What decisions will you make under pressure? When things get tough, why are you sticking around?Prompt: Depict your character in a situation that tests their morals. How will your character react when their core values are confronted? Are they vindicated, or are they left struggling to justify their beliefs? How will they move forward and find the motivation to keep trying after having to question the things they believe in? How does this affect them long-term?




From: November 22, 2025 | Until: February 7, 2026
🡒 CURRENT PROMPTS: TRIAL 3.1, >CD ID: ⟡ December 13, 2025 - January 3, 2026

Two hundred and thirteen injured.
Seven dead.
Three missing.The smoke clears when the sun rises. The Immortal Flames arrived within the bell to quell the partygoers. The surge of bodies in the crowd pulled too many of the attendees under, trampled by the rush to escape. Somewhere on the other side of the floor, something went terribly wrong.You learn from eyewitnesses and reports from the Immortal Flames that several partygoers began using a new substance intravenously.HELIS.And you learn, in speaking to attendees of the festival, that when taken in too high a dose, the new drug that had found its way into most of the illicit substances passed around at Burning Hyur has strong psychoactive effects. Intense paranoia. Agitation. Aggression.

Caught in the middle of the surge and faced with one of the aggressive partygoers, Seven and Ceylon found themselves with backs to the wall. A choice. Either defend themselves, or get pulled under with the rest. Trapped and with no way out, the choice made itself clear, and it wasn’t until the Flames started aiding the injured and identifying the dead that you found the pair of them, bloodied knife in Seven’s hands.Vieu and Thejah provide transport back to Empyreum to regroup, for those ready to depart. Byregot’s Strike is soon cordoned off, the bodies of the dead identified, and medical tents erected to care for the injured caught in the stampede. Some of you stay behind to help. Some of you head back to the Hunt to regroup.Once the festival ends, work starts again.
⸻ Three missing.The Immortal Flames are too busy tending to the injured and the dead. They can only stretch so thin. But… this was what adventuring guilds were established to do, wasn’t it? To help, when hands are scarce. The Wyld’s management liaised with the Grand Company, collating information while the rest of you gathered yourselves. Three attendees were unaccounted for, in the final tally run by the Immortal Flames before the event was formally closed. Two lacked enough concrete information to identify with certainty.One was a miqo’te performer dressed in red.

📖 Undecided
You might not be formally part of the company, but you can help, and that’s what matters. You can’t sit idly by knowing that there are people in need. Knowing that there is work to be done. You have to do something. You have to find a way.Prompt 1 ⸻ Depict your character helping out other members of the Wyld with their tasks. You aren’t in as deep as some others, but that doesn’t mean you can’t help, right?
Prompt 2 ⸻ Depict your character being emotional support for the others around them. Just because you aren’t on the clock doesn’t mean you can’t be there for the people who are.⚔️ Hunter and Broker
Part of hunting is tracking. You know one of the missing persons is U’tajha Rhel, the performer that Mariza suspected was being trafficked at the med tent. That’s as good a start as any, isn’t it? Finding trafficking victims could mean delving into the criminal underground, too. Pulling on connections you have to find a thread to follow. You have to start somewhere.Prompt 1 ⸻ Depict your character tracking down information about Burning Hyur and the three missing persons. It’s too soon to track where they might have gone now, but finding who they are will give you a good idea of where to start looking. Who are their enemies? Where might they be now?
Prompt 2 ⸻ Depict your character “negotiating” with organizations that might have criminal involvement, either through force or persuasion. Hunters and brokers have different ways about it, but in the end, those involved in crime know the most about it. One way or another, getting them to talk might be the best source of information you have.🌠 Admin and Retrieval
Your job is to keep things running smoothly. The Wyld is an adventuring company, not an agency of detectives or rescuers. Not as far as everyone outside of it knows, at least. You have the difficulty of managing internal relations. Between your associates behaving recklessly at Burning Hyur, the task given to you by Marcel’s boss in Alexandria, and now this… your work is cut out for you.Prompt 1 ⸻ Depict your character keeping people above water. Encourage the other company members to keep looking up. Looking ahead. You can’t dwell too much on where things went wrong, especially when what happened was, for the most part, out of your control.
Prompt 2 ⸻ Depict your character keeping track of the information coming in and establishing leads and case information for each of the missing persons. While everyone splits up and searches for intel, someone has to keep things organized and in one place, and liaise between the internal factions of the company, too. Make sure everyone is on the same page.💭 Supplier and Liaison
Connections are your bread and butter. Sourcing supplies, people, agencies that can help, and more is your specialty. If anyone can find where to start looking, it’s you. Use your expertise to get the ball rolling. You have one of the missing persons identified, and two to go.Prompt 1 ⸻ Depict your character finding and/or establishing connections to other agencies, organizations, or individuals who can assist with identifying and locating the missing persons. This could be charities, other adventuring companies, locals in Ul’dah and Thanalan, other festival-goers or organizers, etc.
Prompt 2 ⸻ Depict your character connecting other people in the Wyld with these groups and individuals in order to get things moving. The longer you spend without identifying the missing persons, the further away they might get. Before acting, still, the company has to lay out the facts.